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GAME RULES

This escape room was designed based on theoritical frameworks of motivation and learning.

Rules

  • Once you start the game, the timer will start. You have until the timer ends to complete the all the tasks and finish the game. The faster you complete the game, the better your score. If you do not complete the game before the timer ends, your score will be calculated based on the completed tasks and the time it took to complete each task.

  • Games with multiple players are scored differently. There will be a team score given to each member of the team. Individual responses may be recorded and assessed separately by the educator. Collaboration is key to solving team games.

  • Based on the difficulty, you may use hints to help you solve the clues. Each clue will have hints that you view at any time. Once you click on a hint it will count towards the number of hints you can use during the game. Be strategic, clues get more difficult as you progress through the game so it would be beneficial to save your hints for the final clues.

  • The game can be designed to be dynamic. Educators can vary the difficult of tasks based on the speed of answering previous clues and the number of hints used. In these games, future clues will range in difficulty based on how you answer previous clues.

  • Read the instructions carefully. Some responses may require a specific format to input your answer. Answers must be in the exact format to solve the clue.

  • This game is based on an honor system. You may use a blank sheet of paper for notes and to work out problems, but please do not use any additional resources to help you. This includes searching for answers.

  • If you get stuck, reread the clues carefully. Everything you need to solve the clue will be somewhere on the screen. You do not need to memorize any details from previous clues to solve current clues.

  • Good luck!

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